How To: Build an Arcade Game 3

In the third installment of the How to Build an Arcade Game series, host Bryan Pederson visits Full Sail’s motion capture studio to learn the ins and outs of motion capture for gaming. He is joined by Mocap Instructor Tyrone Jordan who discusses recording takes for the video game the team is producing.

From 24 infrared cameras to multiple bodysuits with special markers, Bryan and Tyrone explain the intricate steps needed to achieve the best possible motion capture results. After deciding upon which moves and actions they need to capture for the game, they are ready to cast performers. Once the footage is captured, the team takes to the computer to make associations between the markers on the bodysuit to a computer generated human figure. After manipulating the figure within special software, the team is well on their way to creating a character with lifelike motions for their video game.

Follow along and learn more about motion capture, and how these techniques help to create realistic gameplay.

For more information about Full Sail University visit our site:

Located in Winter Park, Florida, Full Sail University offers associate's, bachelor's, and master's degrees designed for the world of entertainment, media, arts, and technology. Full Sail's creative approach to education provides an immersive, fast-paced, and relevant learning experience that mirrors the workflow and collaboration found throughout today's rapidly evolving industries.

Full Sail’s areas of study include music and recording, games, art and design, film and television, technology, media and communications, business, and sports marketing. Full Sail graduate credits include work on OSCAR®, Emmy®, GRAMMY®, ADDY®, MTV Video Music Award, and Video Game Award nominated and winning projects.

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Training provided by Full Sail Labs is for personal enrichment and is not transferable or accredited.